
When I was a kid, I spent hours battling my friends at Risk. I’ve never really been a big board game player, but I never once minded spending hours playing Risk against friends. I was pretty young, so I didn’t recognize a number of the countries and I’m pretty sure the original Risk map was a bit not with the times (on purpose of course).
A long overdue redesign has taking place, and it’s a thing of beauty. I won’t go into too many details about the game play, but feel free to read the rule changes at Gamerswithjobs.com.
Here’s the quick rundown…
The basic game mechanics have been left unchanged. You still deploy “troops” (in this case, little colored markers) to territories across a world map. You still attack your neighbors and defend against aggressors by rolling dice. And you still get cards, which you can cash in to get troop reinforcements. But the new rules offer two major improvements: Objectives and a revamped resource system.
As for the art…
Art director Lindsay Braun completely overhauled the Risk look, and now the game is - dare I say - sexy. Sophisticated. Modern. With clean lines and crisp black and gray themes, the game board looks more like something you’d put in your 360 than on your dinner table, and the rulebook looks as if it were ripped from some military commander’s field notes. This new art is hip, smart and inviting.
Unfortunately, the new look is for promotional purposes only (only 1,000 were made and sent to media, game blogs, etc.) but a redesign is scheduled to hit stores this year. As for whether or not people like the new game, according to Joystiq, it’s a hit.
The response was unanimously positive. The updates to the rules — handled by Risk 2010Risk). Most media attention, however, was lavished on the slick, modern redesign, devised under the command of art director Lindsay Braun and visual designer Jason Taylor.
Risk has always wanted to be taken seriously, but Black Ops is the first version of the game to look deadly serious. A matte black finish on the box is accented by imagery of barbed wire, dog tags, and the faintest hint of blood spatter, all rendered in a subtle gray. “History is written by the victors,” the box declares in a modest sans-serif font. The game board itself is designed to look like something out of our modern war-rooms, with a visual style not unlike Introversion’s apocalyptic strategy game Defcon. This is not the Risk you remember. Designer Rob Daviau — lower the game’s initial barrier to entry, and make it possible to play through in under two hours (which is significant for
Photo from Joystiq.
written by Adam Lorber
| tags: Jason Taylor, Lindsay Braun, Risk, Rob Daviau